Book Glossary W
A warrior bonded to an Aes Sedai. The bondmate gains abilities through his connection with his Aes Sedai, due to the One Power. Such abilities include quick healing, to go long periods without food, water, or rest, and to sense the taint of the Dark One at a distance. Warder and Aes Sedai share certain physical and emotional knowledge of one another through the bond. So long as a warder lives his Aes Sedai knows he is alive however far he is and when he dies she will know the moment and manner of his death. While most Ajahs believe Aes Sedai must have one warder bonded to her at a time, the Red Ajah refuses to bond any warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the warder must accede to the bonding voluntarily, but it has been known to happen against the warder's will. What the Aes Sedai gain from the bonding is a closely held secret. By all known historical records, Warders have always been men, but recently a woman has been bonded, revealing certain differences in the effects. See also Birgitte.
(FY 994-FY 1117) A series of overlapping wars and alliances constantly shifting, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart and the nations of the present day were formed. See also Hawkwing, Artur.
Also known as the War of Power. Began shortly after the attempt to free the Dark One and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One's touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telemon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One's counter stroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness and the Breaking of the World. See also Dragon, the; One Power, the.
A great change in the Pattern of an Age, centered around one or more people who are ta'veren.
10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
- Wheel of Time, the
Time is a wheel with seven spokes, put there by the Creator and driven by the Source. Each spoke an Age and as the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes and each time it is subject to greater change.
See Children of the Light.
The center and heart of Aes Sedai power, located in the heart of the great island city of Tar Valon.
A woman who has learned to channel the One Power on her own; only one in four survive this. Such women usually build barriers against knowing what they are doing, but if these can be broken down, wilders are frequently among the most powerful channelers. The term is often used in a derogatory fashion.
In villages, a woman chosen by the Women's Circle for her knowledge of such things as healing and foretelling the weather, as well as common sense. Generally considered the equal of the Mayor and in some villages his superior. She is chosen for life and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Seeker among others.
Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs, and other things. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. A good many Wise Ones can channel to one degree or another; they find every Aiel woman born with the spark in her and most of those who can learn. The fact that Wise Ones can channel is not spoken of among Aiel, by custom; as a result many Aiel do not know for sure which Wise Ones can and which cannot. Also by custom, Wise Ones avoid all contact with Aes Sedai, even more so than other Aiel. Traditionally, all Wise Ones have stood outside feud and battle, but this custom has recently been shattered, perhaps beyond mending. What this may do to the protections accorded Wise Ones under the Aiel belief of ji'e'toh has yet to be seen. A woman in training to be a Wise One must go to the city of Rhuidean and pass through the ter'angreal twice. See Aiel, Rhuidean.
Honorific used in Ebou Dar for women famed for their incredible abilities at healing almost any injury. A Wise Woman is traditionally marked by a red belt. While some have noted that many, indeed most, Ebou Dari Wise Women were not even from Altara, much less Ebou Dar, what was not known until recently, and still is known only to a few, is that all Wise Women are in fact Kinswomen and use various versions of Healing, giving out herbs and poultices only as a cover. With the flight of the Kin from Ebou Dar after the Seanchan took the city, no Wise Women remain there. See also Kin, the.
A group of women elected by the women of a village, responsible for deciding such matters as are considered solely women's responsibility (for example, when to plant the crops and when to harvest). Equal in authority to the Village Council, with clearly delineated lines and areas of responsibility. Often at odds with the Village Council. See also Village Council.